C++ is undoubtedly one of the most widely used programming language for implementing object-oriented systems. The C++ language is based on the popular C language. The C++ Programming course provides thorough practical and theoretical coverage of the C++ language for the experienced application programmer who has little or no recent C++ experience.

This course helps eliminate misconceptions and poor programming practices that can cause so many problems, by focusing on features of the language and standard library that enforce good practice and encourage clear and robust code.

This is a highly practical course, which uses a mix of tuition and practical sessions for each technical chapter designed to reinforce the C++ syntax and object-oriented programming techniques covered in the course.

Delegates who are relatively new to programming or who do not have experience in a modern programming

40 Hours

Embedded Software Development


Certificate: No

Price: contact us for more details

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Course Outline

Course Introduction

  • Course Prerequisites
  • Course Objectives
  • Course Delivery
  • Course Practicals
  • Course Structure

C plus-plus Programs

  • Key features of C++
  • Identifiers and keywords
  • Simple declarations, expressions and statements
  • Basic I/O
  • Layout
  • Guidelines

Fundamental Data Types

  • Built-in types
  • Integer numbers
  • Floating Point numbers
  • Characters
  • Booleans
  • Assignment
  • Compound Assignment
  • Increment and Decrement
  • Defining constants
  • Type conversions

Composite Data Types

  • Defining and using enumerations
  • Built-in arrays and their limitations
  • Using the vector class
  • Built-in strings as character arrays
  • Using the string class
  • Defining and using structures

Control Flow

  • Simple and compound statements
  • Selection with if else and switch statements
  • Conditional expressions
  • Looping with while and for statements


  • Declaring, calling and defining functions
  • Overloading
  • Default arguments
  • Scope issues
  • Pass by copy
  • Pass by reference
  • Inline functions
  • Header files and source files
  • Pitfalls and guidelines

Object Concepts

  • Object behaviour
  • Object state
  • Object identity, Object-oriented programming
  • Classes
  • Encapsulation

Using Classes

  • Associating functionality with data
  • Class definitions
  • Public and private
  • Queries functions and modifier functions
  • Struct vs. class


  • Concepts and syntax
  • Pointers to structured types
  • Pointers for encapsulated objects
  • Null pointers
  • Pointers vs. references

Implementing Classes

  • Defining member functions
  • Object identity
  • The this pointer
  • Initialization
  • Constructors
  • Default constructors
  • Member Initialization
  • Scope issues
  • Inlining member functions

    Operator Functions

    • Operators as functions
    • Global operators
    • Member operators
    • I/O stream operators
    • Pitfalls and guidelines

    Object Relationships

    • Associations and their implementation
    • Compositions and their implementation
    • Navigation
    • Delegation
    • Multiplicity

    Dynamic Memory

    • The need for dynamic memory
    • Dynamic objects
    • Using new and delete
    • Dynamic arrays
    • Using new and delete
    • Destructors

    More Pointers

    • Pointers and arrays
    • Pointer arithmetic
    • Pointers as array iterators
    • Pointers and const
    • Pointers vs. references


    • Container concepts and classification
    • Template classes
    • Standard containers
    • Vector
    • List
    • Iterators
    • Template functions
    • Algorithms


    • Copy construction
    • Copy assignment
    • Compiler generated copy behaviour
    • Problems
    • Solutions
    • Reducing Copying
    • Restricting Copying

    Class Relationships

    • Extension of existing classes using inheritance
    • Polymorphic behaviour
    • Type substitutability
    • Abstract base classes


    • Protected members
    • Substitutability
    • Scoping
    • Base class initialisation
    • Order of object construction and destruction
    • Guidelines


    • Declaring and defining virtual functions
    • Virtual destructors
    • Pure virtual functions
    • Using polymorphism through pointers and references
    • Guidelines

    The Way Ahead

    • Support after this course
    • Further C++ information sources
    • Appendices including C++ 11 Language Enhancements